抽象的な
Using virtual reality for learning in children with SEN.
Frolli A*, Cerciello F, Esposito C, Ciotola S, Siciliano M, Carotenuto M, Rega A4, Ricci
Background: Over the years, the use of Virtual Reality (VR) in education has had a significant impact and a wide margin of application as VR environments can offer students more motivation, involvement and satisfaction, managing to promote learning more than to traditional contexts. Methods: In this study, we wanted to compare two types of learning support in students with Special Educational Needs (SEN) related to socio-cultural disadvantage. History was chosen as a discipline and two groups were selected: one supported through special teaching procedures and the assistance of a specialized educator and a second group using VR with illustrative videos. Results: Our results showed that the participants in both VR-training and individual training with the educator showed better learning than the starting condition. Furthermore, we highlighted how the group with training in VR achieved better results than the group that had followed a traditional training. Conclusions: With this study, we have highlighted how students are intrinsically motivated when learning takes place using VR, and the result obtained is manifested in terms of higher learning than less motivated students (who followed traditional training).